16 May — Virtual Console Update:
Hanabi Festival Ends With a Blast! |
 |
 |
 |
The second Hanabi festival ends on an appropriately Japanese note: Even more shoot 'em ups, plus a crappy TurboGrafx-16 game thrown in for not-so-good measure. Star Parodier for the TurboGrafx-CD is clearly the must-download game this update. While the TG-16 has always been known for its shooters, a lesser-known fact is that within that genre the cute 'em ups are usually even better than the traditional space ship style shooter. Star Parodier is one of the best examples. Had it not been for some technical difficulties, I'd be featuring Star Parodier screenshots below. Imagine vivid and bright colors, tight gameplay, vertically-scrolling levels, a whimsical red book audio soundtrack, and piloting zany characters like Bomberman and even a PC-Engine. Star Parodier has always been known as one of the greatest TG-CD games ever, and it remains one of the greatest cute 'em ups, period.
Gley Lancer for the Sega Genesis is another great shoot 'em up import. It's also one of the most rare and expensive games for the console, so scoring it as a Virtual Console download is a hell of a bargain. That said, Gleylancer is clearly outclassed in graphics and sound by Star Parodier. Nevertheless, it features a very compelling weapon selection system, the gameplay is tight, and it looks and sounds quite good given the limitations of the original hardware. The color pallet is a bit drab, and the sound effects lack the quality of the soundtrack, but Gley Lancer is still one of the best shoot 'em ups for the Genesis. If you like the genre at all, you should definitely give this game a shot, after you download Star Parodier.
Finally, there is Digital Champ: Battle Boxing for the TG-16. Don't go there. Just don't. The gameplay is sloppy and lacks depth. It looks and plays similarly to Mike Tyson's Punch Out, but Nintendo's game is better in every possible way, even though the hardware was much less powerful than that of the TG-16. |
 |
 |
 |
 |
13 May — Virtual Console Update: A Monkey-Boy, Bubble Dragons, and Champions  |
|
VC updates may be taking a break in North America, but they're still going strong in Japan this week. This entire trio of games is quite good.
Admittedly, there are better platformers than Alex Kidd in Miracle World on the Virtual Console. That said, this is one of the best games ever for the Sega Master System, and at 500 Wii points you can't beat the value (excluding Super Mario Bros. 3, of course!). This red-jumsuit-wearing monkey boy has a distinct style, too. Throughout the 16 different levels, he gets to pilot various vehicles, including a helicopter and a sweet motorbike. |
Bubble Bobble offers a much different, though also excellent, take on the platformer genre. Levels are single-screen and the maze-like layout gives them more of a puzzle feel. Bottom line: this is an excellent arcade conversion of Tatio's classic. If the bizarre monkey-boy didn't appeal to you, chances are that you won't be able to resist these twin bubble dragons.
The cheerful, bouncy music can get repetitive and annoying, and you aren't going to see any amazing graphical feats in Bubble Bobble, but the gameplay is still rock solid, blending hop and bop elements with a touch of run 'n gun. |
|
|
Martial Champion is one of the many PC-Engine titles you've no doubt never heard of. One of the greatest secrets of this console is that it actually featured some excellent fighting games. The Street Fighter II port is phenomenal, and the SNK Neo Geo ports (Fatal Fury Special, Art of Fighting, and World Heroes) in the Arcade CD-ROM format are also very impressive.
To be honest, I haven't actually had the opportunity to play Martial Champions yet, but since Konami is responsible for this one, and since I have a pro-PC-Engine bias, I'm going to make the rash assumption that this game is good. Yeah, I'm professional like that. |
| 12 May — WiiWare Launches, Displacing Your Normal Virtual Console Update |
 |
|
| I haven't had a chance to play any of these games yet, but I wanted to at least provide a lineup of the WiiWare launch titles and some gameplay shots to whet your appetite. |
| Title |
Genre |
Developer |
Wii Points |
| Defend Your Castle |
Real-Time Strategy |
XGen Studios |
500 |
Final Fantasy Crystal Chronicles: My Life As King |
City-Building |
Square Enix |
1500 |
| LostWinds |
Platformer, Adventure |
Frontier Development |
1000 |
| Pop |
Puzzle, Shooter |
Nnooo |
700 |
| TV Show King |
Simulation |
Gameloft |
1000 |
| V.I.P. Casino: Blackjack |
Simulation |
High Voltage Software |
700 |
11 May — The Non-Effect of Grand Theft Auto IV on Wii Sales |
Technology writer Brian Caulfield for Forbes.com argued on 2 May that the release of Grand Theft Auto IV for Xbox 360 and PS3 could represent the first time since November 2006 (the release of the Wii) that Nintendo misses a beat in the next gen console war. Don't listen to me, though, by all means read the original article here. But if you're lazy, here's the CliffsNotes version of Caulfield's argument:
1) It's easier to port Wii games to the 360 and PS3 than the other way around
2) Sony's next generation (i.e. high definition blue-ray) videodisc format gives it an inherent advantage
3) Microsoft has created a best-in-class online experience to hook gamers
Wedbush Morgan analyst Michael Pachter apparently agreed, claiming that GTA4 would convince customers that "there is a lot of good content on the other two boxes." Of course, the argument that GTA4 could challenge the Wii's dominance is by no means particularly daring or incisive. The central premise is understandably reasonable, considering the previous success of the GTA franchise and its exclusivity to non-Wii consoles.
But all of this assumes that the Wii is directly competing with the 360 and the PS3. I would argue that it isn't—not in raw capabilities, nor in its target gaming audience. Let's look at how the release of GTA4 affects next gen consoles sales: |
|
|
***Note that all this data comes from VG Chartz.
Despite the onslaught of Niko Bellic, the Wii sold more units in the Unied States than the 360 and PS3 combined. Not impressed yet? Well, the Wii scored this victory with 135,000 units to spare. No doubt, the first week of Mario Kart Wii sales added fuel to Nintendo's tank, but the Kart racer sold a "meager" 1.2 million copies compared to a total of 3.7 million for GTA4 on the PS3 and 360.
The story in Europe was a little different, where Mario Kart Wii was released earlier than in the United States. Wii sales held steady, while PS3 sales basically doubled, nearly catching up to the nigh-unstoppable Wii. Microsoft's console also enjoyed a substantial boost, although nearly as impressive as Sony's.
The biggest week of sales for the biggest game of the year has ended, and the Wii still retained it's #1 position in sales, especially in the United States, the only market where it isn't the leader in next gen console sales. Analysts like Brian Caulfiend and Michael Pachter still don't understand what makes the Wii so successful. Rather than fight tooth and nail for the hardcore gamer market, the Wii grabs most of its market share from the nearly uncontested casual gamer and never before gamer market, also grabbing hardcore Nintendo loyalists and/or those who need a 360/PS3 plus another next gen console along the way. Given this reality, in which Nintendo can monopolize a market that is so different from that of the PS3 and Xbox 360, I highly doubt that the inability to hijack cars on the Wii is going to hurt the console's future prospects.
|
9 May — Virtual Console Update:
Four New Games! Three of Them Imports! |
 |
 |
 |
 |
Four new games for the Europeans, including three never-before-released-in-the-region titles. At the beginning of the New Year, people wondered if the Virtual Console had a future at all. Now those concerns seem ridiculous.
Metal Slug (for the Neo Geo), is the only non-import this update, and it's a member of the most amazing run and gun franchise ever created. That the original Metal Slug stands out, even in comparison to its brethren, only makes it even more desirable.
Cho Aniki represents yet another TG-CD shooter. To its credit, the game is quite distinctive and unique. Frankly, it has a homo-erotic approach to graphics. That doesn't change the fact that it's a good shoot 'em up, though. |
 |
Puyo Puyo 2: Tsuu may be little more than a souped up Dr. Robotnik's Mean Bean Machine, yet it is remains one of the best puzzle games you can download on the VC. There's nothing revolutionary here, but both the 1-player and 2-player games are quite very good.
Of all the Japnese TG-16 games that I imagines would appear as an import, Break In is not one of them. I'm a huge fan of pool, but this billiards simulator, while perhaps admired back in the day, has been ravaged by the passage of time. In this age of full-motion Wii controls, aiming with the game pad is particularly clumsy and painful. Think of the potential for a next-gen version of billiards, not that any game developer will rise to the occasion and engage this niche market...
|
7 May — Virtual Console Update: Even More Shoot 'Em Ups and a Crappy Brawler  |
| After much nagging and all the complaints, Nintendo has finally gotten the message and is addressing the dire shortage of shoot 'em ups for the VC. Yeah right! Actually, what amazes me is that these three new shooters are all quite good, even though there are already tons ofgames in this genre. So here's what we have in order of my most to least favorite. |
Turbografx-CD |
Super Famicom |
|
|
Sega Mega Drive |
Neo Geo |
|
|
I'm a huge fan of the TurboGrafx-16, but I'll admit that Hudson Soft's approach to designing games has not been exactly...exemplary. The most embarrassing example is Neutopia as an "answer" to The Legend of Zelda. The former may be one of the better action-adventure games for the TG-16, but no one can deny that it's an absolutely shameless rip-off of Zelda.
Comparatively, Hudson Soft's Star Parodier clearly drew its inspiration from Konami's Parodius, but it took the best themes of Parodius and applied them in an original way. Star Parodier makes fun of Hudson Soft (i.e. the Soldier Series, Bomberman, and even the console itself), but sticks with vertically scrolling brilliance and a more traditional approach to power-ups instead of stealing from the Gradius/Life Force series. Consequently, Star Parodier is one of the best shoot 'em ups available on a console that covered this genre better than any other in the history of video games.
All that and there are still three other VC updates left. Well, Axelay is an excellent shooter, but I must admit that the mode 7 parallax graphics never really hooked me. They just seemed a little weird. Maybe I'm just too old school.
Then we have Super Fantasy Zone. As you might have guessed, it's a 16-bit upgrade to the Sega Master System original. What do you really gain, though? Well, better graphics and sound, but very minor advancements in gameplay. Therefore, I can't rate this any higher than the original Fantasy Zone.
Wrapping up this four-game update is Burning Fight. I saved the worst for last. There's a reason that the Neo Geo dominated the 16-bit fighting genre while it eschewed beat 'em up games. Simply, Burning Fight is a disaster. Mediocre graphics and sound, lousy collision detection, virtually no imagination, and the game doesn't even have an ending. Save your Wii points for a better, probably more shoot 'em up friendly, title. |
6 May — Title Shots and Vitals Added for Sega CD Top Games List |
| Despite the Sega CD being very maligned in its brief history, it actually featured numerous excellent games. Find the full list of top games here. These are four of my favorites: |
 |
 |
 |
 |
| 5 May — Virtual Console Update: Pokémon Puzzles Confound Street Fighting Renegades |
 |
|
 |
Gaining an additional N64 game is always worth of celebration, and the arrival of Pokémon Puzzle League is no different. Most genres are well represented in the N64's library, but this one is the first title that falls under the puzzle genre. It's definitely one of the best puzzle games available on the VC, but how does it stack up in terms of price?
Well, take Tetris Attack (aka Panel de Pon), brand it with the Pokémon universe, throw in some cute cut scenes and voice acting, along with an overworld view for navigating different game options, and voilà. So this is basically, an upgrade of the SNES original, but an important catch is that Tetris Attack isn't available on the Virtual Console, although the Japanese have received Panel do Pon. So with that in mind, I find myself bestowing yet another two thumbs up rating to this new N64 title. |
 |
The other new game this week is Renegade (aka Nekketsu Koha Kunio-kun) for the NES. While I'm a big fan of Technos and their River City Ransom remains a masterpiece to this day, Renegade is the first game in the Kunio-kun series, and—frankly—it shows. The graphics are not nearly as detailed or expressive as River City Ransom, and the gameplay is also quite loose. Having buttons mapped to a specific direction (left, right) rather than a specific move (punch, kick) is quite awkward.
So that's why there's another Pokémon Puzzle League screenshot to the left rather than one of Renegade. If you like beat 'em ups or Kunio-kun games you should be downloading River City Ransom instead. Not convinced yet? Well, how about this? Despite it's humble 8-bit origins, River City Ransom is still one of the greatest console beat 'em ups ever created.
|
2 May — Virtual Console Update:
Two Imports and the Sequel to Sega's "Answer" to Tetris |
 |
 |
 |
|
For the first time ever, Gradius II: Gofer no Yabou (literally, the Ambition of Gofer) for the TurboGrafx-CD makes it way to Europe, Australia, and New Zealand. It easily other two new games for this week's update. The added gameplay depth is obvious right from the beginning. Gradius II offers you the choice of three different versions of the Vic Viper, each with its own customized weapons array, and the first stage allows you to scroll both vertically and horizontally. The first time you play it, you're bound to marvel at the TG-16's graphical capabilities as you navigate between giant balls of flame while you're chased by fire dragons. I'd really like to give this a two thumbs up, but it does suffer from a few significant shortcomings. For some reason the voice samples are scratchy and hard to understand, and some of the levels lack creativity. Stage 3 looks like a carbon copy of stage 1 from the original Gradius, and simply changing the color palette from green to grey gives you stage 2. While the bosses are an improvement over those of the original, they still cannot compete in scope or originality with R-Type's. |
|
|
|
|
| The other shoot 'em up import is Final Soldier, the third and final game in Hudson Soft's Soldier trilogy for the TG-16. However, the trilogy ends with a whimper rather than a bang. Final Soldier is clearly the weakest one of the bunch. It's graphics lack the detail and richness of Soldier Blade and its gameplay is also the most shallow. Both imports will set you back an additional 100 Wii points as a premium. I call foul. How much text had to be translated to English for these two shoot 'em ups? Maybe a few lines in the credits? Give me a break!Turning to the only non-import this week, it's hard to get excited. With a silly and rundundant name like Columns III: Revenge of Columns, you don't expect much, and that's wise. Sega tried to jazz up the gameplay with all sorts of new features, like magic gems, but the net result is that you have to follow so many things at once that the excellent and simple fun found in the original game gets lost. This sequel gone awry must walk the plank. |
29 April — Virtual Console Update: A Venerable RPG Series Is Trumped By a Text Adventure  |
|
 |
One thing that can always stand the test of time is a great story, and that's exactly what Famicom Tantei Club Part II: Ushiro ni Tatsu Shojo delivers. It's a text adventure about a boy running from mysterious enemies and searching for his parents. The cut scenes are top-notch, and smart use of the SNES sound chips adds additional atmosphere. Don't let the English text in these screenshots get your hopes up, though. This game was never released outside of Japan and I can't imagine Nintendo localising it for other regions now, given the massive amount of text that would need to be translated, and the demise of text-based adventure games as a genre. However, it is accessible in ROM form, thanks to an incredible fan translation, courtesy of Neo Demiforce and Tomato.
Phantasy Star III also joins the VC library this week, but in addition to being the weakest offering in an otherwise awesome franchise, it is totally overshadowed by Tantei Club Part II's cinematic storytelling and rich characters. |
 |
 |
 |
| 28 April — Light in Variety, at Least This Release Packs Double the Dragon |
 |
|
|
 |
It's hard for me to come up with additional commentary for Double Dragon. There should be little of surprise here: it arrives in America immediately after the European VC update; it's one of the most iconic examples of the beat 'em up genre; and to be brutally honest, Technos' sequel, River City Ransom, is a better game overall.
That's not to say that Double Dragon doesn't have it's perks. Remember that, proboably more than any other video game, Double Dragon put the beat 'em up genre on the map. That's got to pique your interest a bit. And did you know that in River City Ransom the penultimate boss fight is against Randy and Andy, the infamous twins of Double Dragon fame? That it's the hardest boss fight in the game is appropriate, since Double Dragon is such a milestone for the genre.
Double Dragon has also appeared on Xbox Live Arcade for the Xbox 360, with updated grahics, but amazingly the NES classic retains its supremacy. The supposedly updated port suffers from slowdown and other bugs. While the NES version may not be crisp and beautiful it works and plays very consistently.
Replaying Double Dragon all these years later on the NES, what surprised me most was the quality of the music in the first stage. It starts off quite well and ends with an excellent finale, before looping back to the beginning. Check it out here. |
|
| 25 April — Dragons x2, World Games, and the Supposedly Last Ninja |
 |
 |
 |
|
 |
All of a sudden we're spoiled with all these classic Technos games. Last week, River City Ransom finally made it to the United States, and this week the most famous Technos game, Double Dragon, gets rereleased in the EU+. Anyway, in my mind the beat 'em up genre began with Double Dragon, even if older titles like Kung Fu really invented this type of gameplay. Whatever, Double Dragon put the genre on the map.
Well, Double Dragon for the NES is a faithful adaptation of the arcade classic. Losing two-player simultaneous action is tough, but one has to respect the limitations of the hardware. On the plus side, the graphics and sound are quite good--they were even admired back in the day. The biggest problem with Double Dragon has nothing to do with the game, itself, but the far superior Street Gangs (aka River City Ransom, Downtown Nekketsu Monogatari), which was released only a year later. Expressive graphics, much deeper gameplay, and something awesomely impossible to properely describe that remains fresh to this day. That's why Double Dragon is a reluctant smile, compared to the enthusiastic thumbs up for its successor. |
|
There are also two Commodore 64 additons this week: The Last Ninja and World Games. Truth be told, console games are my forté, so I'm a little out of my element here. World Games seems like an obvious sequel to California Games, but it's a little forced, less fun, and when you're not skateboarding or surfing how can anything compare?
The Last Ninja, on the other hand, is an early entry into the genre-bender sort of title that I deeply admire. To put it bluntly, it's an action-adventure game, but what that really means is a combination of exploration, combat, and puzzle-solving. Each level has a unique look, and combat is defined by authentic weapons like nunchaku, shuriken, and smoke bombs. Though not as "classic" as Double Dragon, The Last Ninja has style and gameplay galore. |
 |
|
 22 April — Virtual Console Update: One of the Greatest Ever!  |
|
| Two of the new titles this week are mindblowingly good, and leading the pack is a game that everyone has been looking forward to since the Wii started emulating TurboGrafx-16 CD games. Since I've already lavished this game with extensive praise, I'll just direct you to the review. For those readers not blessed with a Japanese Wii, let's pray that Nintendo makes it available to us as an import. Soon! |
 |
The update could have ended there and everyone would still be overjoyed, but Nintendo also spoiled us with an iconic Neo Geo game and one of the all-time greatest run 'n gun games is also now available. Metal Slug is as fine an combination of hand drawn sprites, bullet-riddled mayhem, and humorous encounters that you will ever find. Though it spawned many sequels, the original is clearly one of the best. One of my favorite details is that when you run into a foot solider, you don't die instantly or take damage like in so many similarly designed games. Instead, your solider pulls out his knife and dispatches the enemy without missing a beat.
Adding diversity to the lineup is Herakles no Eikou IV - Kamigami Kara no Okurimono for the SNES. I'll admit that it was hard for me to assess this game with my limited understanding of Japanese. It looks like a pretty solid RPG, though, based on—surprise, surprise—Greek mythology. Nevertheless, the graphics and music definitely were not quite up to the standard of Square's games. In short, worth a look for RPG fans, but not a must download.
Staying in theme, there's also Phelios for the Sega Genesis. It's a vertical scrolling shoot 'em up where you play the roll of a sword-wielding knight atop a pegasus. While the graphics are pretty solid, the weak sound and boring gameplay are bad news. Options are ripped off from Gradius and it's lame that while you're holding your charged sword aloft you can't ram enemies with it for damage. |
|
| 21 April — Virtual Console Update: Kunio-kun Knocks Some Sense into America |
 |
 |
|
|
|
You’re probably familiar with Double Dragon, Final Fight, and Streets of Rage, but today you get the chance to discover one of the greatest beat ‘em ups that you never played: River City Ransom (a.k.a. Street Gangs, Downtown Nekketsu Monogatari). That Technos managed to squeeze such stylish graphics, deep gameplay, and zany humor into one little NES cartridge is testament to this great game developer.
As you make your way through the gang-infested streets, you periodically encounter shopping mall areas, where you buy food and learn new special attacks. The food boosts your player’s stats like in RPGs. There is also excellent collision detection and an unusually large variety of attacks for such an early beat ‘em up. Even now, over 18 years after its creation, it’s obvious that River City Ransom was well ahead of its time. |
|
It’s also one of relatively few super deformed games, noticeable by the style of Japanese caricature where characters have stubby limbs and oversized heads. Adding to the lightheartedness, the bottom part of the screen displays comments made by gang members, giving the game a comic book feel that complements the super deformed style. The most famous quote by far is “Barf!” uttered by fallen enemies.
Phantasy Star III: Generations of Doom is different in almost every way possible. The Phantasy Star series is widely recognized and admired, whereas the Kunio-kun games (as they’re known in Japan) have a much smaller—and cultish—fan base. You’ve got an action title versus a turn-based one. Looking at the series overall, PSIII represents a nadir, while River City Ransom is the zenith.
| 18 April — Virtual Console Update: Only One New Game, But It's Phantasy Star |
 |
 |
 |
|
Last week’s update is a tough act to follow, but tapping into the most famous RPG series ever created by Sega is a good start. Plus, the RPG library on the VC could use a boost. (Square Enix, where the hell are you? You don’t get any credit for King’s Knight. Stop being greedy with updated Final Fantasy games and give us the originals). Anyway, the disappointing truth is that Phantasy Star III: Generations of Doom is clearly the weakest installment of the original four-part series. It had great ideas and potential, but they were not well executed.
|
| |
A great story is by far the most fundamentally important quality in an RPG, and PSIII starts off with the banal my bride is kidnapped and I need to rescue her plot. What follows from there is a near-total lack of character development. This failure is particularly glaring when one of the innovations that makes PSIII interesting is the generational gameplay where the protagonists completely (based on their offspring) as their lifetimes develop and end. While another then-unique offering in PSIII is branching story paths, this innovative approach is squandered too, because your choices only appear to affect when key events happen, rather than change the overall plot. |
|
Graphically, the game has traded the bright colors and more anime look of Phantasy Star II for more realistic, and drab-colored visuals that look alarmingly similar to Sword of Vermillion. Towns also seem to have lost distinctive characteristics, too—even most of the random wandering NPCs are identical. Another weakness is the “refined” combat system. That the combat theme is awful and repetitive is bad enough, but dealing with an interface uglier and more awkward than that of PSII is even worse, and PSII’s combat certainly wasn’t ideal by any means! I’d recommend just about every Phantasy Star game ever made; just not this one. |
16 April — Akumajo Dracula X Chi no Rondo Review |
|
The VC has definitely had some tough updates, and at the beginning of this year, when Japan missed an entire update and the flow of games to other regions slowed to a trickle, I feared that the VC might suffer a premature death. Fortunately, the list of upcoming releases for Japan shows the the VC is, indeed, alive and well.
Headlining that list is Akumajo Dracula X Chi no Rondo, easily one of the finest installments in the 20+ year-old series. That's not even debatable. The only real question is whether or not Dracula X (not to be confused with the sub-par Dracula X for the SNES) is the best Castlevania game ever. It's hard to compete with the Playstation's Symphony of Night, but then again it's not really a fair comparison. You're talking about an 8-bit processor against a 32-bit one. Indeed, given its lasting influence and pioneering level design, you can make a very strong case that the TG-16 CD's Dracula X is the most important title in the series, so read the review already! |
 15 April — Virtual Console Update  |
|
|
With such an awesome April VC lineup, it’s hard to believe that this update doesn’t feature a single game that gets the coveted Borat two thumbs up. You know it’s bad when Europe’s last update features more titles and higher game quality overall. Well, bad for the Japanese gamers, at least.
Kirby 64: The Crystal Shards is the anticlimactic winner among this trio of updates. Why anticlimactic? We were spoiled with the SNES Kirby platformers, and everyone expected that legendary developer HAL Laboratory would dazzle players with a sequel on N64’s much more powerful hardware. In addition, the VC N64 titles clearly trounce the other emulated consoles in terms of overall raw quality, so you would expect every re-released N64 title to be incredible. In both cases, expectations are not met. Alas, Kirby 64 is merely good, rather than great.
The biggest—at least in terms of size—title this update is the TurboGrafx-16 CD spin-off of the Wonder Boy franchise known as Monster Lair. Nevertheless, Monster Lair never comes close to reaching the levels of greatness seen in so many other shooters for the venerable TG-CD. Offhand, here are four other shmups infinitely more deserving of a place in the VC library: Cotton: Fantastic Night Dreams, Ginga Fukei Densetsu: Sapphire, Seirei Senshi Spriggan, and Star Parodier. And you thought there couldn’t possibly be any other worthy shooters remaining!
While the TurboGrafx-16 represents a glorious monument to shoot ‘em up fans, Digital Champ is a fine example why the console was never appreciated for its sports games. The overall Punch-Out concept can certainly succeed, as the NES demonstrated, but in the place of Little Mac Naxat Soft gives you an awkward pair of disembodied boxing gloves. And in front of the gloves is an opponent who jolts left, right, up, down, into the foreground, and into the background with the barest of animation. The result is a boxing game where your most fearsome adversary is the gameplay. |
|
| 14 April— Virtual Console Update |
 |
 |
|
If you like shooting things, you should be pretty happy this week. Maybe you prefer getting your dirty work done from the comfort of your spaceship. In that case, Fantasy Zone for the Sega Master System should please you. Or perhaps you’re the type who likes to get up close and personal, jogging across terrain with you own two feet and pulling the gun’s trigger. Then I recommend you check out Mega Turrican. |
|
|
While Mega Turrican looks more impressive with its 16-bit visuals, don’t underestimate the little sentient spaceship known as Opa-Opa. Mega Turrican has to answer to the likes of Gunstar Heroes and Super Turrican (SNES). It’s a tough race. Fantasy Zone, on the other hand, doesn’t have to compete with any doppelgangers. Sure, there are lots of shoot ‘em ups on the VC, but none of them look or play like Fantasy Zone. Opa-Opa can scroll in the direction of its choosing, and the levels are populated by bright colors and graphics that challenge even the most hallucinogenic and acid-dropping of gamers. Who needs drugs when you can play Fantasy Zone? |
|
| 11 April — Virtual Console Update: The Sega Master System Finally Arrives |
 |
 |
 |
|
It’s a HUGE week for Europe. The Sega Master System finally arrives on the Virtual Console. Why it took this long, I couldn’t tell you. After all, the SMS fared better in Europe than anywhere else in the world. So why did the Americans and Japanese get SMS titles for the VC earlier? In other hot news this update, the VC release slump is finally broken with a whopping four new titles. Best of all, there isn’t a single stinker in the bunch, although one game is obsolete, thanks to an excellent port for the TurboGrafx-16. |
|
For the Master System’s inaugural update, the headliner is clearly Fantasy Zone. Amazingly, this shoot ‘em up retains a unique identity in the face of myriad alternative VC offerings in this genre. Fantasy Zone features free-scrolling, trippy colors, and a sentient spaceship called Opa-Opa. There’s even an impressive surprise ending. Also new for the SMS this week is Wonder Boy, but in this case I don’t understand Nintendo’s approach, especially when you’ve got the momentum of a new console’s appearance. Yes, Wonder Boy is a nice platformer that puts the SMS hardware to good use, but you’d be crazy to download this 8-bit relic rather than New Adventure Island for the TurboGrafx-16, which sports updated sound and graphics. |
Making the jump from consoles to computers, imagine this: You’ve got six hours to search Professor Atombender’s stronghold, assemble a 36-piece puzzle, and thwart the evil genius’s plans for world domination. Don’t let the hackneyed story mislead you, the Commodore 64 was graced with the original incarnation of Impossible Mission, a platformer that remains fantastic to this day. Random level generation goes a long way in replay value, and great gameplay is immortal. The other addition to the C64 lineup is California Games, but I’m a little less excited. This title that put skateboarding on the video game map has neither aged as well nor remained as unique. You can also make a reasonable argument that the Sega Genesis port is superior, so why haven’t we seen that yet on the VC?
|
 8 April — Virtual Console Update  |
With names like Metal Slug, Dracula X, and Phantasy Star III thrown around at the beginning of this month, it’s hard to appreciate this trio of updates. Leading the pack is Super Wonder Boy, distinguished member of the most idiotically inconsistently named franchise in video game history. Super Wonder Boy is known as Revenge of Drancon (North American Game Gear release) and just regular Wonder Boy (U.S. and European Master System releases). Back in the day, this was a good platformer where you race through levels, avoiding enemies, and grabbing fruit to replenish your ever-depleting life. Nevertheless, a certain TurboGrafx-16 game dooms the SMS version of Wonder Boy to walk the plank. For a mere 100 Wii points extra, you can download the vastly superior Takahashi Meijin no Shin Bouken Jima (which translates to Master Takahashi's New Adventure Island). Don't be fooled by the odd name change, this is Super Wonder Boy with much catchier music and a vibrant color palette. Thus, this weeks Boy is lacking in Wonder, and gets left looking redundant and obsolete. |
 |
VS. |
 |
|
Growing up with the NES and being a huge fan of import games, I usually at least recognize most of the consoles game library, but this week the following mystified me at first glance: Bokosuka Wars and Volguard II. Had I totally missed some sweet Japanese imports in my manic NES playing? No way! These titles were better lest undiscovered. Bokosuka Wars is a very early entry into the RPG/strategy genre. Volguard II, similarly is an ancient shoot ‘em up. Rather than get into details, both games feature some of the worst sound and animation I’ve even seen on the NES. Playing them for more than five minutes is painful. Maybe if you grew up with them they still have that nostalgic appeal, but I’d amazed if even the most hardcore Japanese retro gamer could actually enjoy playing these two games.
|
|
| 7 April— Virtual Console Update |
 |
 |
It may not be the greatest update ever, but at least it’s one more game than the Europeans got last Friday. I already covered Yoshi’s Cookie last week, so I’m not going to go into detail about it here. The skinny is: Decent puzzle game, but nothing remarkable. The other update for the NES this week is Bases Loaded. It presents a unique view of the great American sport, from behind the pitcher’s mound, and at the time the graphics were considered state of the art. Overall, this is a quality baseball game. Granted, it can’t compare to Baseball Stars 2 and it’s huge hardware advantage, but for $5 you can play a league series of 100+ games in Bases Loaded. That’s a hell of a lot of bang for your buck. You just need to put up with the repetitive soundtrack. I’d really like to see Legends of the Diamond or Baseball Stars or Base Wars become available, but in the meantime, Bases Loaded holds down the fort as a very solid 8-bit offering.
|
|
|
| 4 April — Virtual Console Update |
 |
 |
 |
Another European Virtual Console update, another one-hit wonder. Well, technically, there really isn’t anything wondrous about Yoshi’s Cookie for the NES. It’s a solid puzzle game, but there’s nothing here that blows you away. Let me attempt to describe the gameplay. Think Tetris, with falling blocks, but the blocks fall from the top-left of the screen and the lower-right of the screen. Like a rubik’s cube, you can rearrange the puzzle pieces at the bottom-left of the screen. You win by clearing the screen entirely, and you have to match is two pieces next to each other to make things disappear.
|
|
 |
2 April — Hudson Soft's Trifecta! |
 |
|
In horse racing terminology a trifecta is a bet in which you predict the exact the horses that will finish 1st, 2nd, and 3rd in the exact order. Combing the recent news on the Net, it’s clear that Hudson Soft has three upcoming winners on their hands: Deca Sports (Wii), Dracula X (Wii Virtual Console), and Alien Crush (WiiWare).
Deca Sports cannot avoid being compared to Wii Sports, and that’s not a bad thing. As the name suggests, Deca Sports features ten different sports, each having a distinctive Wii contoller scheme. Rumor has it that it is currently the most popular game that employees play at Hudson Soft’s headquarters, and it may very well be the game that best takes advantage of the Wii’s unique controls since, well, Wii Sports. Initial sales in Japan are very promising for Hudson Soft; Deca Sports debuted at 2nd place in the charts with weekly sales of over 65,000. |
|
|
Dracula X (officially known as Akumaj? Dracula X Chi no Rondo in Japan), is 15 years old, yet it remains the most significant Castlevania game ever created. Following an excellent start in the 8-bit era, the Castlevania franchise faltered and very nearly failed entirely—think Castlevania 2: Belmont’s Revenge (Game Boy), Castlevania 64 (N64), and Castlevania Chronicles (Playstation). The sequel that saved the series, Castlevania: Symphony of Night, drew heavily from the gameplay of the original—and Japan only—Dracula X. The 1993 Arcade-card enabled Turbo Grafx-16 CD-ROM has aged incredibly well and remains one of the greatest Castlevania games ever. |
While pinball games will never die and continue to be widely imitated in digital form, only one franchise in this genre ever pushed the gameplay envelop and developed a cult following: Crush Pinball (Alien Crush, Devil’s Crush/Devil Crash, Jacki Crush, and Dragon’s Revenge). What sets these games apart from their peers is the fantasy theme and the addition of Gauntletesque elements. What happens is that certain parts of the pinball board spawn creatures, and by destroying them you get points and can unlock bonuses. There are even boss battles! Not much has been revealed yet, but here’s an early screenshot of an Alien Crush sequel for WiiWare. I applaud Hudson Soft’s use of the Virtual Console to reintroduce the original Crush title, and taking advantage of WiiWare to give fans the sequel they’ve been waiting for. |
|
|
 1 April — Virtual Console Update  |
 |
Valkyries, airborne kids, mutant turtles, street brawls, and even a Full Metal Fighter Ellinor—this set of new games has it all. But there is definitely some filler padding the numbers. I’ll start with the most Wii-space-threatening one of them all: Riot Zone for the Turbo Grafx-16 CD. Beat ‘em up games are not exactly known for their complexity, originality, or variety, but Riot Zone establishes record lows in all of those categories. Think generic. Think boring. Think Streets of Rage 2 instead—much kinder on your precious disk space as well.
Sky Kid for the NES is very first-generation in every bad way imaginable. Piloting the Kid during takeoff, I counted a total of 8 different colors displayed on the screen. The music and sound effects operate at a similar level. There are already so many better shoot ‘em ups available. Konami’s platformer Gekikame Ninja Den (a.k.a. Teenage Mutant Ninja Turtles) at least taps the potential of Nintendo’s 8-bit hardware. Nevertheless, it’s not among Konami’s many critical successes. While the game offers good scope and variety in gameplay, the finishing touches are lacking. You can only take so many cheap hits from annoying enemies before you lose it. |
| Valkyrie no Densetsu is one of the most unknown and underappreciated Turbo Grafx-16 games I can think of. It’s also one of the best action-adventure games for the console. Last year, I discovered Valkyrie for the first time and was pleasantly surprised by the vivid colors, distinct visual style, and creative level designs. While obviously inspired by the hack-and-slash elements of Legend of Zelda, Valkyrie carves out its own distinct niche instead of stealing shamelessly like Neutopia did. The graphics and animation have a quirky and amusingly cartoony look. And the TG-16 sound chip cranks out an excellent musical score. While much simpler than Zelda, overall, the gameplay is still quite challenging. I kept coming back for more with this one, even though the Japanese language made it challenging, especially when buying items in stores. |
|
Musha Aleste: Full Metal Fighter Ellinor (known simply as M.U.S.H.A. outside Japan) is a freakin’ awesome shoot ‘em up—one of the best for the Genesis—and it’s no wonder, since the talented developer Compile designed it. While I know it’s hard to get excited about the bazillionth shooter for the VC, please bear with me. The graphical style is feudal Japan meets cyberpunk. Your battle armor features two drones that you can customize on the fly. The action is furious with no flicker or slowdown ever interfering, and the soundtrack rocks, too. I’ll admit that I like this genre more than most people, but the technical and gameplay prowess make Musha Aleste wells deserving of two thumbs up. If only Compile were still around today to make a sequel for WiiWare. Alas, Compile closed its doors in 2002.
|
|
| 31 March — Virtual Console Update |
 |
 |
Wonder Boy marks the first game available for the Sega Master System in the region. It’s an ok platformer that emphasizes racing through levels more than most other titles in the genre. The gameplay is pretty basic, though, with little variety. If you’re a fan of the series, you’re better off spending an extra $2 and downloading New Adventure Island (don’t even get me started about the odd naming differences) for the Turbo Grafx-16. While the gameplay has similar shortcomings, at least the graphics and sound are better.
North Americans also score a new Nintendo 64 game. Unfortunately, the quality control for this classic console takes a hit this time. Cruis’n USA was originally released when the N64 first came out, and it shows. The graphics manage to get the job done, the sound is just slightly above average, and racing is pretty boring overall. This arcade port looked bland and dated back in 1996. Twelve years later, it’s only worse. |
|
|
|
 25 March — WiiWare Launches in Japan, Displaces Virtual Console Update  |
Nintendo’s answer to Xbox Live Arcade hits the streets—at least in Japan. Without any friends in Japan or mad hacking skillz that allow my American Wii to dip into break out of its download-constrained region, I can’t provide any firsthand impressions. I can, however, at least cover the titles and genres:
 |
Title |
Genre |
|
| Angels Solitaire |
Simulation |
| Dr. Mario & Bacteria Extermination |
Puzzle |
| Everyone's Pokemon Ranch |
Other |
Final Fantasy Crystal Chronicles:
My Life as a King |
RPG |
| Lonpos |
Puzzle |
| Mojipittan Wii |
Puzzle |
| Okiraku Ping Pong Wii |
Sports |
| Saku Saku Animal Panic |
Puzzle |
| Star Soldier R |
Shoot 'em up |
Overall, I’m kind of disappointed by the milking of franchises and lack of originality in the initial game lineup. Dr. Mario & Bacteria Extermination is a remake. Lonpos is a digital version of that toy where you try to fit plastic pieces in a rectangle. And Angels Solitaire probably isn’t better than a real deck of cards.
I was originally really excited about Star Soldier R, since I’m a big fan of the series and genre. Then I read that it contains the exact same two levels as in Star Soldier: Vanishing Earth for the Gamecube. Plus, games are limited to either two or five minutes, the sole goal to get as high a score as possible. Given the limited levels and game length, I’m a bit discouraged.
There are some promising signs, though. Word on the street is that Okiraku Ping Pong Wii is polished and fun, albeit lacking options and depth, but what do you expect for $5? I’m also excited to see how the latest Final Fantasy pulls off an apparent RPG-meets-Sim-City mash-up.
That’s all for now in terms of first impressions. I’ll be back with more when the dust settles.
|
|
| 24 March — Virtual Console Update |
 |
 |
It’s a little known fact that Square, the developer king of RPGs, actually created one of the finest shoot ‘em ups ever: Einhander for the Playstation 2, released in 1998. An even littler known fact is that Square’s first foray into that genre was King’s Knight for the NES. Nine years (considering U.S. release dates) separated the two titles, and it’s not hard to see why Square specialized in RPGs. King’s Knight left a foul taste in the mouths of players while Final Fantasy pleasantly surprised everyone—even Square! After all, Square called it “Final” because they believed that it was their swan song as a developer. In short: avoid King’s Knight, but know that Square has proven its ability to create an awesome shoot ‘em up.
Powerball for the Genesis is one of the precious few sports titles available on the VC; it’s best described as Rugby/American football meets soccer. The execution of this concept, however, fails to excel in any particular category. The overhead view doesn’t make the action particularly exciting, and the sound in the game is average at best. Looking at the graphics, the sprites and animation get the job done but are far from remarkable. On the plus side, there is a two-player mode. Nevertheless, this title doesn’t save this update from being totally doomed to walking the plank. |
|
|
| 21 March — Virtual Console Update |
 |
 |
 |
Yet another solo update, but I’m okay since high quality balances out the lack of quantity. Mega Turrican is an excellent run 'n gun game for the Genesis. It's not quite up to Gunstar Heroes quality, but what is? Unlike the SNES's Super Turrican, Mega Turrican more closely resembles the original Turrican, emphasizing exploration over linear platforming. Like the SNES version, Mega Turrican includes the Metroidesque roll ball and Bionic Commando-inspired grappling hook. Graphically, the game looks pretty fantastic with detailed pixels and vibrant colors. Factor 5 doesn't reach the same standard with music and sound, though. The game's score is simple and repetitive, and the sound effects don't have much oomph. Whether you go with this version or the SNES one is a tough call, but I think that the latter has the edge, so I'm giving this one a big smiley face rather than the full two thumbs up. |
|
20 March — The Surprising Face of #2 in The Console Race
|
Normally, there isn’t an exciting story to tell about console sales data, but I’m going to try anyway. News reports on February’s U.S. console sales surprised me, because the Playstation 2 actually ended up in second place, beating out both its successor and the Xbox 360. Seeing the PS2 continue to sell so amazingly well even 15+ months after the next gen console war began in earnest made me wonder: Just how well has the PS2 fared overall since all three next gen consoles hit the market in late 2006? Some compulsive cutting and pasting from VGChartz helped me produce this:

February was not a fluke. Since all three next gen systems hit the market, Playstation 2 has maintained a lead in overall sales over the 360 and PS3. Here are the exact numbers for total sales over the above time period:
Wii – 22,081,953
PS2 – 14,035,430
360 – 11,791,312
PS3 – 10,324,582
Not only did PS2 secure the number two slot, but it did so definitively, beating out the next closest competitor by over two million units. There was even a short time span in late 2006 to early 2007 when the PS2 enjoyed a slim lead over the nigh-unstoppable Wii. That a supposedly obsolete eight-year old system and an underpowered console many have referred to as “two Gamecubes duck-taped together” maintain substantial leads over their more powerful rivals suggests that consumers are approaching the market with a less-is-more attitude, and that Microsoft and Sony’s emphasis on raw power may be seriously misplaced. Should this trend continue, it will be a major upset over all previous console wars, where more powerful or at least comparably powerful machines won out.
|
|
|
18 March — Virtual Console Update |
|
The Japanese get spoiled in quantity for the bazillionth time, but there isn’t really a standout, awesome game in the bunch. Let’s start with the two puzzle games. Bomberman: Panic Bomber for the Turbo Grafx-16 CD is a Puyo Puyo clone that doesn’t significantly improve on the original recipe. One cool feature is 5-player simultaneous battles, but without a have gigantic TV, you have to really squint. Clearly, Super Gussun Oyoyo for the Super Nintendo is the superior choice. It’s a cute, well-done mishmash of Lemmings and Tetris, where pieces fall from the top of the screen and you need to maneuver them into place to safely get Oyoyo—is that his name?—to the exit.
In addition, there’s the obligatory shoot ‘em up (Mr. Heli no Daibouken for the TG-16) and a beat ‘em up (Nekketsu Kouha Kunio-kun for the NES). Mr. Heli is a clever and unusual take on a genre that often gets pigeonholed. You pilot a goofy little copter, scrolling horizontally and vertically through levels, blasting rocks to reveal crystals that you can use at shops to buy power-ups. Finally, there’s Technos’ Nekketsu Kouha Kunio-kun (a.k.a. Renegade). It’s a decent brawler by NES standards, but the controls are pretty loose and it’s merely a warm-up to River City Ransom, or if you prefer, Downtown Nekketsu Monogatari.
|
|
|
17 March — Virtual Console Update |
|
How do you follow up the awesome import-packed update from last week? Nintendo’s answer, apparently, is to not even try. In fact, you should probably just save your Wii points and stop reading now. What we have here is a crusty old NES game called Spelunker and Super R-Type for the—surprise, surprise—Super Nintendo. Spelunker is an old school cavern crawling platformer that shares many similarities with Pitfall. It has the look and sounds of a 1st generation NES game, and The game wasn’t very well received or remarkable even by 1987 video game standards.
Super R-Type is an amalgamation of R-Type and R-Type II, favoring the latter. Surprisingly, the level design isn’t as compelling as the original R-Type. Plus, you can already download R-Type III, which is superior in every respect. On top of the extreme difficulty—something that doesn’t usually bother me in shoot ‘em ups—the jarring jolts in gameplay from hardware-induced slowdown to normal speed add a very unwelcome extra layer of challenge. Stick with the other two Virtual Console R-Type titles. |
|
|
14 March — Virtual Console Update |
|
After watching North American gamers get hooked up with a sweet duo of Japanese import games, European VC fans are faced with this shattering disappointment. Though Operation Wolf was great in the arcade, the NES port was terrible. But get this, the Wii version manages to be even worse, because you’re stuck using the joypad to move your gun cursor, while the NES version supported the zapper. Operation Wolf is definitely one of the worst titles in the entire VC library.
You’d think that Super R-Type for the Super Nintendo could save the day, or at least mollify the wretchedness emanating for that bastardized light gun game. After all, R-Type is one of the greatest and most iconic shoot ‘em up franchises. Despite “super” being in the name, this R-Type is known primarily for three things: poor performance (slowdown and flicker), and insane difficulty (no checkpoints during levels, not even after you get to the boss). With the superior original R-Type and R-Type III already available, you’d have to be a rabid fanboy of the series or a sadomasochist to download this not-so-super title.
|
|
|
| |
11 March — Virtual Console Update |
|
The Japanese get another healthy update: 4 games. One of them you may recognize (hint: it stars Opa-Opa), but good luck with the others. Let’s start off easy: Fantasy Zone is one of the best shoot ‘em ups on the Sega Master System. The colorful graphics are pretty impressive and side-scrolling in both directions is unique, but overall the game has trouble standing up to the plethora of other Virtual Console shoot ‘em ups. Next up is yet another shooter, Psycho Chaser for the Turbo Grafx-16. Simply put, it features some of the dullest level design and lamest music I’ve ever experienced. Another lackluster addition is City Connection. While a platformer where you play a car jumping around levels, dodging police, and painting the roadways white is a rather compelling concept, the game has aged poorly and the gameplay is shallow.
|
Finally, we get to the exciting stuff. Following the Street Fighter II epidemic that struck in 1991, Nintendo developed a fighting game for the NES. Joy Mech Fight is one hell of a technical feat. Eight different robot fighters, classic SFII blocking mechanics, and even four different special moves for each character. In order to get the job done with sprites, though, all the characters have a disembodied look with heads and limbs floating, but not connected to each other. I think this kind of adds to the charm, but it also adds an additional element of difficulty to the game, since it can be hard to tell what your opponent is doing! Nevertheless, this game gets a glowing “yes,” as opposed to the reluctant one for Fantasy Zone.
|
|
|
|
|
10 March — Virtual Console Update |
|
Maybe Nintendo has finally turned the corner and ended the Virtual Console blues that have defined 2008 thus far. Japanese imports! Two of them, and this time there isn’t something lame like Ninja JaJaMaru-kun wasting your time. I’ll admit that Do Re Mi Fantasy: Milon's Quest didn’t grab me right away, but once I played through a few levels and their excellent design I realized that it’s one of the best platformers on the Super Nintendo. Graphically, I was especially impressed with the cartoony style and vibrant colors. The other title that finally makes its way outside of Japan is Puyo Puyo 2: Tsuu for the Genesis. It’s a sequel to Dr. Robotnik’s Mean Bean Machine, and it’s one of the greatest puzzle games of the 16-bit era. It offers numerous graphical, sound, and gameplay improvements. Remember in Mean Bean, when your opponent completes a combo and a whole bunch of turds plummet down on to your side of the screen and can only watch helplessly? Well, in Puyo Puyo 2 you can actually respond with a combo of your own. Not only can it negate the attack you’re facing it can even overwhelm it entirely and become a counterattack. Great stuff, but keep in mind that you’ll get a lot less out of it if you already downloaded the original. |
|
|
7 March — Virtual Console Update |
|
The slow weeks of releases still aren’t over yet. What gives? Our favorite puffball hero from HAL Laboratory makes another appearance on the Virtual Console. Kirby 64: The Crystal Chronicles is good but not great, and I would have preferred getting Kirby’s Dream Land 3 or Kirby Super Star: 8 Games in One! for the Super Nintendo instead. Alright, I’m not saying the Kirby 64 is bad, but rather it’s not as polished as earlier puffball appearances. That said there are some pretty sweet gameplay innovations; my favorite is how you can swallow one enemy, copying its abilities, then spit it out to strike another enemy, which combines the two creatures’ special powers. In all, this makes for a whopping 43 possible ability combinations.
|
|
5 March — Classic Games Reborn: Street Fighter IV |
| Street Fighter II exploded onto the arcade seen in 1991, popularized the fighting genre, and single-handedly extending the lifespan of the ailing arcade industry. Not surprisingly, Capcom ported the game to practically every game console every since with best and earliest conversions appearing on the Super Nintendo, Genesis, and Turbo Grafx-16 (Japan only!). In fact, the latter two consoles created six button controllers specifically to support SFII. Since then, SFII spawned bazillions of sequels and half sequels and barely sequels at all. But with Street Fighter IV, it looks like Capcom is taking the iconic fighter back to its roots in perhaps the greatest way imaginable. Before I spoil anything, just check out the video for yourself: |
| Graphically, it’s high def 2.5D (3D rendered but played on a 2D plane) with an emphasis on facial expression that thrills the comic book fanboy in me. Thankfully, the original eight characters are back in all their glory—none of the Charlie instead of Guile nonsense—plus at least two new fighters, and there are rumors that some of the original bosses, like Sagat and Balrog will appear, too. Can M. Bison and Vega be far behind? The gameplay promises to be classic, as well, but with three notable additions: 1) A revenge gauge that lets you charge up special—even unblockable—attacks, 2) Super moves (à la Street Fighter Alpha), and 3) Cinematic “Ultra” moves. I can already tell that Capcom has suckered me into buying yet another recycled Street Fighter game, but SFIV looks so good that I just don’t care. |
|
|
4 March — Virtual Console Update |
|
Every now and then Japanese gamers are the ones who have to wait while other regions receive great downloads before they do. This is one of those peculiar times. The North American and European regions received the NES classic Metroid over six months ago. Interestingly, Metroid didn’t arrive in Japan via cartridge. Instead, it was released in 1986 as a floppy disk for the Famicom Disk System. All in all, it was a strangely-formatted beginning for Samus. Metroid is a timeless action-adventure, and its deep gameplay and memorable music remain wonderful even 20+ years later. I still remember struggling through labyrinthine Brinstar for the first time, finally getting the bomb power-up, and my dad accidentally tripping over the cord, which killed my game before I could get a password. Boy was I pissed! Another NES classic, Star Luster, also makes an appearance. It’s a cockpit-perspective shooter with full 360 degree movement through space. It’s actually a pretty decent little game, and you need to balance shooting segments with flying to bases to refuel and replenish your shields. Nevertheless, it hasn’t aged nearly as well as Metroid. Surprise, surprise.
|
|
|
3 March — Virtual Console Update |
|
I’ve already seen sites claiming that Nintendo blew it and this update represents the first time that fewer than two downloads were offered to people in North America. Those sites are mistaken. In fact, almost exactly one year ago, on 26 March, Romance of the Three Kingdoms IV: Wall of Fire—also for the Super Nintendo—made a highlander appearance on the Virtual Console. More recently, 1080 Snowboarding was the only game released on 28 January this very year. Nevertheless, two solo updates in two months is an alarming trend. With all the profits from the leading next gen console, can’t Nintendo properly finance their retro gaming download service? Alright, enough of that. It may be just one title this week, but Super Turrican is a run ‘n gun that does the Super Nintendo proud. How proud? Well, think gameplay like Contra, only a little less furious and more tactical, blending in adventure/exploration elements somewhat akin to Metroid, and throwing in a grappling hook the likes of Bionic Commando. There’s unusual depth to be found here, and Super Turrican is one of the finest examples of the genre that you can find on the Virtual Console.
|
|
|