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Archives
March 2008 |
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| 31 March — Virtual Console Update |
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Wonder Boy marks the first game available for the Sega Master System in the region. It’s an ok platformer that emphasizes racing through levels more than most other titles in the genre. The gameplay is pretty basic, though, with little variety. If you’re a fan of the series, you’re better off spending an extra $2 and downloading New Adventure Island (don’t even get me started about the odd naming differences) for the Turbo Grafx-16. While the gameplay has similar shortcomings, at least the graphics and sound are better.
North Americans also score a new Nintendo 64 game. Unfortunately, the quality control for this classic console takes a hit this time. Cruis’n USA was originally released when the N64 first came out, and it shows. The graphics manage to get the job done, the sound is just slightly above average, and racing is pretty boring overall. This arcade port looked bland and dated back in 1996. Twelve years later, it’s only worse. |
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 25 March — WiiWare Launches in Japan, Displaces Virtual Console Update  |
Nintendo’s answer to Xbox Live Arcade hits the streets—at least in Japan. Without any friends in Japan or mad hacking skillz that allow my American Wii to dip into break out of its download-constrained region, I can’t provide any firsthand impressions. I can, however, at least cover the titles and genres:
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Title |
Genre |
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| Angels Solitaire |
Simulation |
| Dr. Mario & Bacteria Extermination |
Puzzle |
| Everyone's Pokemon Ranch |
Other |
Final Fantasy Crystal Chronicles:
My Life as a King |
RPG |
| Lonpos |
Puzzle |
| Mojipittan Wii |
Puzzle |
| Okiraku Ping Pong Wii |
Sports |
| Saku Saku Animal Panic |
Puzzle |
| Star Soldier R |
Shoot 'em up |
Overall, I’m kind of disappointed by the milking of franchises and lack of originality in the initial game lineup. Dr. Mario & Bacteria Extermination is a remake. Lonpos is a digital version of that toy where you try to fit plastic pieces in a rectangle. And Angels Solitaire probably isn’t better than a real deck of cards.
I was originally really excited about Star Soldier R, since I’m a big fan of the series and genre. Then I read that it contains the exact same two levels as in Star Soldier: Vanishing Earth for the Gamecube. Plus, games are limited to either two or five minutes, the sole goal to get as high a score as possible. Given the limited levels and game length, I’m a bit discouraged.
There are some promising signs, though. Word on the street is that Okiraku Ping Pong Wii is polished and fun, albeit lacking options and depth, but what do you expect for $5? I’m also excited to see how the latest Final Fantasy pulls off an apparent RPG-meets-Sim-City mash-up.
That’s all for now in terms of first impressions. I’ll be back with more when the dust settles.
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| 24 March — Virtual Console Update |
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It’s a little known fact that Square, the developer king of RPGs, actually created one of the finest shoot ‘em ups ever: Einhander for the Playstation 2, released in 1998. An even littler known fact is that Square’s first foray into that genre was King’s Knight for the NES. Nine years (considering U.S. release dates) separated the two titles, and it’s not hard to see why Square specialized in RPGs. King’s Knight left a foul taste in the mouths of players while Final Fantasy pleasantly surprised everyone—even Square! After all, Square called it “Final” because they believed that it was their swan song as a developer. In short: avoid King’s Knight, but know that Square has proven its ability to create an awesome shoot ‘em up.
Powerball for the Genesis is one of the precious few sports titles available on the VC; it’s best described as Rugby/American football meets soccer. The execution of this concept, however, fails to excel in any particular category. The overhead view doesn’t make the action particularly exciting, and the sound in the game is average at best. Looking at the graphics, the sprites and animation get the job done but are far from remarkable. On the plus side, there is a two-player mode. Nevertheless, this title doesn’t save this update from being totally doomed to walking the plank. |
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| 21 March — Virtual Console Update |
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Yet another solo update, but I’m okay since high quality balances out the lack of quantity. Mega Turrican is an excellent run 'n gun game for the Genesis. It's not quite up to Gunstar Heroes quality, but what is? Unlike the SNES's Super Turrican, Mega Turrican more closely resembles the original Turrican, emphasizing exploration over linear platforming. Like the SNES version, Mega Turrican includes the Metroidesque roll ball and Bionic Commando-inspired grappling hook. Graphically, the game looks pretty fantastic with detailed pixels and vibrant colors. Factor 5 doesn't reach the same standard with music and sound, though. The game's score is simple and repetitive, and the sound effects don't have much oomph. Whether you go with this version or the SNES one is a tough call, but I think that the latter has the edge, so I'm giving this one a big smiley face rather than the full two thumbs up. |
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20 March — The Surprising Face of #2 in The Console Race
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Normally, there isn’t an exciting story to tell about console sales data, but I’m going to try anyway. News reports on February’s U.S. console sales surprised me, because the Playstation 2 actually ended up in second place, beating out both its successor and the Xbox 360. Seeing the PS2 continue to sell so amazingly well even 15+ months after the next gen console war began in earnest made me wonder: Just how well has the PS2 fared overall since all three next gen consoles hit the market in late 2006? Some compulsive cutting and pasting from VGChartz helped me produce this:

February was not a fluke. Since all three next gen systems hit the market, Playstation 2 has maintained a lead in overall sales over the 360 and PS3. Here are the exact numbers for total sales over the above time period:
Wii – 22,081,953
PS2 – 14,035,430
360 – 11,791,312
PS3 – 10,324,582
Not only did PS2 secure the number two slot, but it did so definitively, beating out the next closest competitor by over two million units. There was even a short time span in late 2006 to early 2007 when the PS2 enjoyed a slim lead over the nigh-unstoppable Wii. That a supposedly obsolete eight-year old system and an underpowered console many have referred to as “two Gamecubes duck-taped together” maintain substantial leads over their more powerful rivals suggests that consumers are approaching the market with a less-is-more attitude, and that Microsoft and Sony’s emphasis on raw power may be seriously misplaced. Should this trend continue, it will be a major upset over all previous console wars, where more powerful or at least comparably powerful machines won out.
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18 March — Virtual Console Update |
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The Japanese get spoiled in quantity for the bazillionth time, but there isn’t really a standout, awesome game in the bunch. Let’s start with the two puzzle games. Bomberman: Panic Bomber for the Turbo Grafx-16 CD is a Puyo Puyo clone that doesn’t significantly improve on the original recipe. One cool feature is 5-player simultaneous battles, but without a have gigantic TV, you have to really squint. Clearly, Super Gussun Oyoyo for the Super Nintendo is the superior choice. It’s a cute, well-done mishmash of Lemmings and Tetris, where pieces fall from the top of the screen and you need to maneuver them into place to safely get Oyoyo—is that his name?—to the exit.
In addition, there’s the obligatory shoot ‘em up (Mr. Heli no Daibouken for the TG-16) and a beat ‘em up (Nekketsu Kouha Kunio-kun for the NES). Mr. Heli is a clever and unusual take on a genre that often gets pigeonholed. You pilot a goofy little copter, scrolling horizontally and vertically through levels, blasting rocks to reveal crystals that you can use at shops to buy power-ups. Finally, there’s Technos’ Nekketsu Kouha Kunio-kun (a.k.a. Renegade). It’s a decent brawler by NES standards, but the controls are pretty loose and it’s merely a warm-up to River City Ransom, or if you prefer, Downtown Nekketsu Monogatari.
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17 March — Virtual Console Update |
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How do you follow up the awesome import-packed update from last week? Nintendo’s answer, apparently, is to not even try. In fact, you should probably just save your Wii points and stop reading now. What we have here is a crusty old NES game called Spelunker and Super R-Type for the—surprise, surprise—Super Nintendo. Spelunker is an old school cavern crawling platformer that shares many similarities with Pitfall. It has the look and sounds of a 1st generation NES game, and The game wasn’t very well received or remarkable even by 1987 video game standards.
Super R-Type is an amalgamation of R-Type and R-Type II, favoring the latter. Surprisingly, the level design isn’t as compelling as the original R-Type. Plus, you can already download R-Type III, which is superior in every respect. On top of the extreme difficulty—something that doesn’t usually bother me in shoot ‘em ups—the jarring jolts in gameplay from hardware-induced slowdown to normal speed add a very unwelcome extra layer of challenge. Stick with the other two Virtual Console R-Type titles. |
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14 March — Virtual Console Update |
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After watching North American gamers get hooked up with a sweet duo of Japanese import games, European VC fans are faced with this shattering disappointment. Though Operation Wolf was great in the arcade, the NES port was terrible. But get this, the Wii version manages to be even worse, because you’re stuck using the joypad to move your gun cursor, while the NES version supported the zapper. Operation Wolf is definitely one of the worst titles in the entire VC library.
You’d think that Super R-Type for the Super Nintendo could save the day, or at least mollify the wretchedness emanating for that bastardized light gun game. After all, R-Type is one of the greatest and most iconic shoot ‘em up franchises. Despite “super” being in the name, this R-Type is known primarily for three things: poor performance (slowdown and flicker), and insane difficulty (no checkpoints during levels, not even after you get to the boss). With the superior original R-Type and R-Type III already available, you’d have to be a rabid fanboy of the series or a sadomasochist to download this not-so-super title.
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12 March —The Greatest Wii Game You Never Played |
Forget about Super Mario Galaxy, Legend of Zelda: Twilight Princess, Resident Evil 4, and even Super Smash Bros. Brawl. While they’re some of the best games for the Wii, all of them represent small tweaks of well-established franchises and fail to fully harness the potential of the Wii’s unique motion controls. At the end of 2007, a title finally came out that crushed all of the above in the innovation category. As a bonus, the story, graphics, and sound just happened to be equally fantastic. If you don’t know what game I’m talking about then please follow this link: |
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Well, I guess the link spoils the surprise. I have to give Capcom BIG kudos for creating Zack & Wiki: Quest for Barbaros’ Treasure. It’s totally new and fresh, unlike the deluge of ports that continue to assault the Wii library. The core gameplay idea is simple and brilliant: interact with objects by pulling, turning, flipping, and pressing them as though they were held in your hand in place of the Wiimote. This, combined with a point-and-click adventure layout, à la King’s Quest, many very clever puzzles makes, and a healthy dose of humor makes a title that—contrary to popular opinion—is the best game in the entire Wii library.
According to vgchartz, Zack & Wiki has only sold about 290,000 copies so far. Come on! Happy Feet and Naruto: Clash of the Ninja Revolution sold more! Yeah, I know it’s got a goofy name, and there isn’t any shooting or blood, but this game rocks, and if you purchase (I recently picked up a new copy for $30) Zack & Wiki you’re helping the cause, encouraging developers to make titles that really take advantage of the Wii’s unique controls. [Note: I am in no way affiliated with Capcom, and no money exchanged hands in order to make me write this.] |
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11 March — Virtual Console Update |
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The Japanese get another healthy update: 4 games. One of them you may recognize (hint: it stars Opa-Opa), but good luck with the others. Let’s start off easy: Fantasy Zone is one of the best shoot ‘em ups on the Sega Master System. The colorful graphics are pretty impressive and side-scrolling in both directions is unique, but overall the game has trouble standing up to the plethora of other Virtual Console shoot ‘em ups. Next up is yet another shooter, Psycho Chaser for the Turbo Grafx-16. Simply put, it features some of the dullest level design and lamest music I’ve ever experienced. Another lackluster addition is City Connection. While a platformer where you play a car jumping around levels, dodging police, and painting the roadways white is a rather compelling concept, the game has aged poorly and the gameplay is shallow.
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Finally, we get to the exciting stuff. Following the Street Fighter II epidemic that struck in 1991, Nintendo developed a fighting game for the NES. Joy Mech Fight is one hell of a technical feat. Eight different robot fighters, classic SFII blocking mechanics, and even four different special moves for each character. In order to get the job done with sprites, though, all the characters have a disembodied look with heads and limbs floating, but not connected to each other. I think this kind of adds to the charm, but it also adds an additional element of difficulty to the game, since it can be hard to tell what your opponent is doing! Nevertheless, this game gets a glowing “yes,” as opposed to the reluctant one for Fantasy Zone.
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10 March — Virtual Console Update |
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Maybe Nintendo has finally turned the corner and ended the Virtual Console blues that have defined 2008 thus far. Japanese imports! Two of them, and this time there isn’t something lame like Ninja JaJaMaru-kun wasting your time. I’ll admit that Do Re Mi Fantasy: Milon's Quest didn’t grab me right away, but once I played through a few levels and their excellent design I realized that it’s one of the best platformers on the Super Nintendo. Graphically, I was especially impressed with the cartoony style and vibrant colors. The other title that finally makes its way outside of Japan is Puyo Puyo 2: Tsuu for the Genesis. It’s a sequel to Dr. Robotnik’s Mean Bean Machine, and it’s one of the greatest puzzle games of the 16-bit era. It offers numerous graphical, sound, and gameplay improvements. Remember in Mean Bean, when your opponent completes a combo and a whole bunch of turds plummet down on to your side of the screen and can only watch helplessly? Well, in Puyo Puyo 2 you can actually respond with a combo of your own. Not only can it negate the attack you’re facing it can even overwhelm it entirely and become a counterattack. Great stuff, but keep in mind that you’ll get a lot less out of it if you already downloaded the original. |
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7 March — Virtual Console Update |
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The slow weeks of releases still aren’t over yet. What gives? Our favorite puffball hero from HAL Laboratory makes another appearance on the Virtual Console. Kirby 64: The Crystal Chronicles is good but not great, and I would have preferred getting Kirby’s Dream Land 3 or Kirby Super Star: 8 Games in One! for the Super Nintendo instead. Alright, I’m not saying the Kirby 64 is bad, but rather it’s not as polished as earlier puffball appearances. That said there are some pretty sweet gameplay innovations; my favorite is how you can swallow one enemy, copying its abilities, then spit it out to strike another enemy, which combines the two creatures’ special powers. In all, this makes for a whopping 43 possible ability combinations.
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5 March — Classic Games Reborn: Street Fighter IV |
| Street Fighter II exploded onto the arcade seen in 1991, popularized the fighting genre, and single-handedly extending the lifespan of the ailing arcade industry. Not surprisingly, Capcom ported the game to practically every game console every since with best and earliest conversions appearing on the Super Nintendo, Genesis, and Turbo Grafx-16 (Japan only!). In fact, the latter two consoles created six button controllers specifically to support SFII. Since then, SFII spawned bazillions of sequels and half sequels and barely sequels at all. But with Street Fighter IV, it looks like Capcom is taking the iconic fighter back to its roots in perhaps the greatest way imaginable. Before I spoil anything, just check out the video for yourself: |
| Graphically, it’s high def 2.5D (3D rendered but played on a 2D plane) with an emphasis on facial expression that thrills the comic book fanboy in me. Thankfully, the original eight characters are back in all their glory—none of the Charlie instead of Guile nonsense—plus at least two new fighters, and there are rumors that some of the original bosses, like Sagat and Balrog will appear, too. Can M. Bison and Vega be far behind? The gameplay promises to be classic, as well, but with three notable additions: 1) A revenge gauge that lets you charge up special—even unblockable—attacks, 2) Super moves (à la Street Fighter Alpha), and 3) Cinematic “Ultra” moves. I can already tell that Capcom has suckered me into buying yet another recycled Street Fighter game, but SFIV looks so good that I just don’t care. |
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4 March — Virtual Console Update |
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Every now and then Japanese gamers are the ones who have to wait while other regions receive great downloads before they do. This is one of those peculiar times. The North American and European regions received the NES classic Metroid over six months ago. Interestingly, Metroid didn’t arrive in Japan via cartridge. Instead, it was released in 1986 as a floppy disk for the Famicom Disk System. All in all, it was a strangely-formatted beginning for Samus. Metroid is a timeless action-adventure, and its deep gameplay and memorable music remain wonderful even 20+ years later. I still remember struggling through labyrinthine Brinstar for the first time, finally getting the bomb power-up, and my dad accidentally tripping over the cord, which killed my game before I could get a password. Boy was I pissed! Another NES classic, Star Luster, also makes an appearance. It’s a cockpit-perspective shooter with full 360 degree movement through space. It’s actually a pretty decent little game, and you need to balance shooting segments with flying to bases to refuel and replenish your shields. Nevertheless, it hasn’t aged nearly as well as Metroid. Surprise, surprise.
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3 March — Virtual Console Update |
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I’ve already seen sites claiming that Nintendo blew it and this update represents the first time that fewer than two downloads were offered to people in North America. Those sites are mistaken. In fact, almost exactly one year ago, on 26 March, Romance of the Three Kingdoms IV: Wall of Fire—also for the Super Nintendo—made a highlander appearance on the Virtual Console. More recently, 1080 Snowboarding was the only game released on 28 January this very year. Nevertheless, two solo updates in two months is an alarming trend. With all the profits from the leading next gen console, can’t Nintendo properly finance their retro gaming download service? Alright, enough of that. It may be just one title this week, but Super Turrican is a run ‘n gun that does the Super Nintendo proud. How proud? Well, think gameplay like Contra, only a little less furious and more tactical, blending in adventure/exploration elements somewhat akin to Metroid, and throwing in a grappling hook the likes of Bionic Commando. There’s unusual depth to be found here, and Super Turrican is one of the finest examples of the genre that you can find on the Virtual Console.
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