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![]() Title Coryoon Genre Shooter Developer Naxat Publisher Naxat Released 29 November 1991 |
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| Wii Virtual Console Availability | Don't You Wish! |
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16 September 2007—Coryoon Review One of the nice twists to this shooter is that when you destroy enemies they explode in a poof and fruit (worth points) pops up in their place. This adds a unique tension between graphical complexity and Coryoon's longevity. The more enemies you mow down, the more flying fruit clutters the screen, providing cover for the next swarm of enemies. In this shooter, storks drop power-ups instead of babies. Shoot the birds and they will reveal an orb. The orb chances between orange, red, and purple, each bestowing a different primary weapon. I particularly like the lightning bolt because it fires in four different direction. Like many shooters, Coryoon features a special attack. By holding down the fire button, the dragon's cheeks puff up, and when you let go, Coryoon releases a large gout of flame that cuts through multiple enemies like a laser. Watch out for the power-up that srinks Coryoon, though, because the little dragon is too wimpy to spout these flames. Something that sets Coryoon apart from its brethren is the bosses. They are wonderfully creative and challenging. You won't find your typical massive and boring enemies with redundant attack patterns here. Take the first level boss for example. You fact more than a boss—you have to cope with two of them. In addition to swooping across the screen, they both have multiple attacks. Did I mention that each stage has a sub-boss? Stage 2 has a crustacean theme. First you have to deal with a crab that thrusts at you with its twin pinchers, and then for the final boss you encounter a large lobster. Graphics: 9.5 Sound: 9.0 Gameplay: 9.0 Overall: 9.5
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