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Title Takahashi Meijin No Shin Bouken Jima Genre Platformer Developers Hudson Soft Publisher Hudson Soft Released 26 June 1992 |
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Title New Adventure Island Genre Platformer Developers Hudson Soft Publisher TTI Released 1992 |
| Wii Virtual Console Availability |
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12 August 2007 Review In the spirit of so many games before it, like Ghouls 'N Ghosts, Golden Axe, and Jackie Chan's Kung Fu, Adventure Island begins with our hero trotting across a map. Don't be fooled by the picturesque palm trees and water. The journey is long and fraught with danger—anything that breathes. Since you're always in a rush, dodging enemies is often better than wasting time to kill them. Note the clean and colorful graphics. Look at how the stones outline the level, combined with the vines hanging down and the glowing rocks in the background provide depth to the cavern. The best way to speed through levels is to do it in style, on a skateboard, which is lifted directly from Adventure Island's original debut on Nintendo. Not only does skating through levels help you beat the clock, it also provides a shield of sorts, since your first hit from an enemy merely destroys the board. The red curtains for the first boss battle remind me of Zelda II. Remember when you finally manage to wind your way through those dungeons, and the draperies warned you that the final struggle was about to ensue? For Takahashi those curtains are a lot scarier, because there is no such thing as backtracking or waiting until your ready; your depleting life forces you onward! On the plus side, during boss battles you don't face a time limit. Still, one hit is all it takes to get sent back to the beginning of the level. Graphics: 8.5 Sound: 9.0 Gameplay: 7.5 Overall: 8.5
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